Difference between revisions of "3dSoundWorkshop"

From (art)scienceblr
Jump to: navigation, search
(3D sound Workshop)
Line 10: Line 10:
  
  
/////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
 
  
 
== '''Workshop Introduction''' ==
 
== '''Workshop Introduction''' ==

Revision as of 22:52, 21 October 2017


_   _     __  _            _  
_) | \   (_  / \ | | |\ | | \   Workshop
_) |_/   __) \_/ |_| | \| |_/ 
                              



Workshop Introduction

The 5 day workshop contains a gentle introduction, hands-on exercises and gives time for individuals or groups to compose and create pieces of music/sound art with a 32 channel 3 D Sound System. 3D audio is a technology for reproduction of audio in space, adding the vertical dimension and higher resolution to usual surround sound. The natural dynamics of sound in space can be imitated and immersive life-like listening experiences can be created.

The workshop is open to artists interested in performance, composition, installation and the technical aspects of immersive and spatial audio. The projects will be performed at the final public concert on 29 of October (location TBA). The workshop is ideal for musicians, DJs, composers, theatre directors, producers, artists, audio engineers and programmers. No previous knowledge in 3D audio required.


Workshop Logistics

Location:

Map+address

Getting Here Bus Routes:

G9(from Shivajinagar)

You can take the Srishti Bus from Mekhri Circle at 8:15 a.m

You can download the Bus Schedule here -File:Srishtbusroute201718.pdf

Schedule

Day​ ​1 23 Oct 2017 - Introduction in the field of 3D audio

10:00 A.M : Introductions

10:30 A.M:

Mr. Umashankar

- Ambisonic Recording/Capturing Space with Sound .

- Introduction to Ambisonics

- History of Sound+Space.

- Recording Space.

- Listening to Brahma

1:00: Lunch

2:00: Recording Session


Day​ ​2 24 Oct 2017 - Felix.

- training in the relevant technical aspects of 3D audio speaker setups, such as 3D audio rendering systems, object based / channel based audio, signal flow and signal transformation

-- Overview and D.I.Y Construction of a 3D sound system by Felix Deufel

-- project pitch of each group / individual

- planning of the individual production timeslots for each project

- hands-on exercises that will familiarize the participants with working with sound in space

- Wiring an Amplifier to the Sound System.

- listening to examples.


Day​ ​3 25 Oct 2017 - introduction MAX/MSP and Pure Data, remote control 3D audio by Yashas

- individual and intense production timeslots for each project, supervised and assisted by the hosts

Day​ ​4 26 Oct 2017 - individual and intense production timeslots for each project, supervised and assisted by the hosts

Day​ ​5 27 Oct 2017 - individual and intense production timeslots for each project, supervised and assisted by the hosts

Day​ ​6 28/29 Oct 2017* - Final rehearsal and final event – public presentation of the projects

Participants

Software

Max/MSP

Pure Data

Reaper

Ambisonic plugins for Reaper